Dwarvish Masked Dragonguard
It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors with a single blow.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Dwarvish Masked Thunderguard |
Advances to: | |
Cost: | 46 |
HP: | 59 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Masked Dragonguard |
Abilities: |
Attacks (damage - count)
dagger melee | 7 - 3 melee | ||
dragonstaff ranged | 35 - 1 pierce | marksman |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |